Roblox AnimationAdvancedFix a rig whose face points the wrong way in Roblox Studio
Your imported rig's face looks one way while the root's -Z looks another, so every system that reads direction — MoveTo, aim raycasts, billboards — reads it wrong. Find out which of the three layers stored the offset, fix it there with a script that rotates the root and compensates the Motor6D C0, and save the corrected rig as the source.
Gustavo Cantino13 min read
