About

Last updated September 2, 2026

Hi. I'm Gustavo Cantino, also known as Guga028.

I build games on Roblox, and I do it for a living — not as a hobby, and not as a promise.

What you can verify

DevEx contractactive
YouTube subscribers200K+
Game ProducerSteal a Brainrot
Peak concurrent players33,000 on Corridor of Hell, in 2021
UGC items sold on the Marketplace3M+
Roblox Community Ambassador5 years
BGS Roblox Gamejamwinner, 2021
Brazilian dev community on Discord6,000+ members
Visits contributed, summed across all my work70B+

About attribution, because this is where an honest number turns into a lie without anyone noticing:

The 70B+ visits are the TOTAL CONTRIBUTED across everything I have worked on over the years. It is not one game's number, and I never write it anywhere as if it were — not here, and not on my personal portfolio, where it carries the same attribution.

The 33,000 concurrents, by contrast, are one specific game on one specific date: Corridor of Hell, in 2021. A peak is always of something and of when — a peak number without a date ages into a false claim on its own, even though nobody lied.

The profiles are linked in the footer and in this page's schema — open each one and check.

Why this site exists

When I started, content about making money on Roblox was either a kid repeating a tutorial they had just watched, or a get-rich promise. The middle was missing: how it is actually done, with the number that shows up in the dashboard and the script that runs in Studio.

SpawnPoint is the site I wish I had found in 2016.

Who it's for

For people already working in Studio who want to turn it into income: animators who want to sell rigs, scripters who want to charge for systems, devs who want to understand gamepasses properly, UGC creators, and anyone who has reached the point of cashing out Robux and doesn't know what to do about taxes.

This is not children's content. I assume you understand what revenue, taxes and contracts are — or that you want to.

How I write

AI-assisted draft, my own review and editing, and every article carries at least one artifact that runs. It is all spelled out, without hedging, in the Editorial Policy.

How to reach me

contato@spawnpoint.blog — I read everything and answer what I can.